Vocatıonal School
Graphıc Desıgn

Course Information

ANIMATION
Code Semester Theoretical Practice National Credit ECTS Credit
Hour / Week
GRF243 Fall 2 0 2 2

Prerequisites and co-requisites None
Language of instruction Turkish
Type Elective
Level of Course Associate
Lecturer Lec. Hülya GÜNDOĞDU
Mode of Delivery Face to Face
Suggested Subject None
Professional practise ( internship ) None
Objectives of the Course In this course, they are taught the initial use of the software Flash CS6 animation production through advanced levels ; image files, image processing and editing, animation, preparation and editing, animations and photos and the web environment.
Contents of the Course Introduction to animation , giving information on the process, the technical and theoretical character design and development, basic movement forms, small applications consisting of different materials and methods, the technique of visualization research, basic movement forms, different materials and methods to create a small script and storyboard design applications are the main objectives of this course.

Learning Outcomes of Course

# Learning Outcomes
1 Cartoon character creation and learn to move on paper drawings
2 Animation-based programs learn to make applications
3 Animating the characters were drawn animation program learns how to spend
4 Basic level of animation work independently executes.

Course Syllabus

# Subjects Teaching Methods and Technics
1 Information on the rotation and lesson plan is given Lecture, sample application Research
2 Toolbar Lecture, Sketch evaluation
3 Symbols, Layers, Timeline Lecture, Brain storm, Sketch evaluation
4 Create motion and shape tween. Lecture, Brain storm, Sketch evaluation
5 Working with texts Lecture, Brain storm, Sketch evaluation
6 Buttons, Gratings Lecture, Brain storm, Sketch evaluation
7 Audio files Lecture, Brain storm, Sketch evaluation
8 Mid-term exam Project Submission and Presentation
9 Synopsis and story building Application, Evaluation, Discussion
10 Preparing storyboard Application, Evaluation, Discussion
11 Character creation Lecture, Brain storm
12 Keyframing Application, Evaluation, Discussion
13 Create motion Application, Evaluation, Discussion
14 Background design Application, Evaluation, Discussion
15 Animation project implementation Application, Evaluation, Discussion
16 Final Exam Project Submission and Presentation

Course Syllabus

# Material / Resources Information About Resources Reference / Recommended Resources
1 Adobe Flash Drawing
2 Gürkan, Osman, Flash CS6

Method of Assessment

# Weight Work Type Work Title
1 40% Mid-Term Exam Mid-Term Exam
2 60% Final Exam Final Exam

Relationship between Learning Outcomes of Course and Program Outcomes

# Learning Outcomes Program Outcomes Method of Assessment
1 Cartoon character creation and learn to move on paper drawings 2͵3͵4͵5 1͵2
2 Animation-based programs learn to make applications 4͵5 1͵2
3 Animating the characters were drawn animation program learns how to spend 5 1͵2
4 Basic level of animation work independently executes. 3͵4͵5͵9͵10 1͵2
PS. The numbers, which are shown in the column Method of Assessment, presents the methods shown in the previous table, titled as Method of Assessment.

Work Load Details

# Type of Work Quantity Time (Hour) Work Load
1 Course Duration 14 2 28
2 Course Duration Except Class (Preliminary Study, Enhancement) 14 2 28
3 Presentation and Seminar Preparation 0 0 0
4 Web Research, Library and Archival Work 0 0 0
5 Document/Information Listing 0 0 0
6 Workshop 0 0 0
7 Preparation for Midterm Exam 0 0 0
8 Midterm Exam 1 1 1
9 Quiz 0 0 0
10 Homework 0 0 0
11 Midterm Project 0 0 0
12 Midterm Exercise 0 0 0
13 Final Project 1 1 1
14 Final Exercise 0 0 0
15 Preparation for Final Exam 0 0 0
16 Final Exam 1 2 2
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